2x09 - Getting your trance vibrator on!

With PS3's wands and 360's Natal on the way 2010 could potenitally be the year of console accessories so we take a look back at the history of gaming peripherals. From the experimental early days of the NES through to modern day motion control, looking at many weird and wacky plugins along the way. Of course this comes nicely packaged with our usual news, hall of fame, indie gaming and reader's feedback.
Normal MP3 Version (58.8MB)
Reader's Question: "What piece of DLC have you enjoyed the most?"



I thought I was sad for
I thought I was sad for starting to buy vinyl but at least I have something to play it on. Falling off the special edition wagon for an unusable piece of plastic? Will you never learn?
It's no surprise that DLC has
It's no surprise that DLC has bad press, I'm not convinced most developers really plan for DLC in the first place. Most likely developers are setting out to create a great game, a wholistic interactive experience, and the idea of DLC - of leaving some stuff out - is usually a bit contrary to this objective. I look at half-life 2, a linear game where they've planned to try a type of DLC in "episodes" and really they are basically proper new games in and of themselves - the engine doesn't even stay intact between episodes. Similarly for GTA4 DLC; - The Ballad of Gay Tony being my tip for best DLC. It's great simply because it makes for a good new game (I thought GTA4 was pretty poor too), nothing to do with the downloadable or addon nature of it.
The other types of DLC, small addons or new gameplay abilities can often seem more like paid-for cheat codes, especially if you are just activating pre-made goods. Again I think this is because the DLC is always considered outside the core game, no-one wants to impinge upon the core game. I'm not sure we've figured out how it should work yet - where's the value in superfluous addons. The Crackdown DLC is probably the best of this bunch.
Of course the people who are making an art out of paying piecemeal for the "core" game are to be found on Facebook with the likes of Happy Island, Restaurant City, Farm Vile etc. But those games are still a generation or two behind in terms of delivering gameplay worth paying for and rely too much on a skinnerian box approach... for now. There's also much more effort made by developers into getting players to buy social status items (more profitable, players don't mind as much), but I think that's a tad tangental and will become less important as games improve and casual gamers wise-up.
Btw I wouldn't have a problem with whether or not some developer had or hadn't already made the content for the game. The costs to develop vary wildly, one competent developer may create twice as much game as an incompetent one, why shouldn't they profit. The connection between costs before release and the returns after are so unpredictable and elastic, with so few developers making any profit, that I find the idea that gamers are judging the "costs" or ethics of development to be a bit laughable. If it's a good game and you want more and are will to pay for more why does it matter how or when it was made.
Tadgh Kelly talks often about the idea of value in games and may have an expanation as to why people see the disc as the physical product with the value. The gist is people don't put any value into the entertainment itself, hard to argue when you see people not much paying for iPhone games or paying less than a dollar when World Of Goo did a pay-what-you-like fornight. They do put value into the access of getting the game. So people will see an investment in a chipped xbox, an internet connection and a sign up to rapid share servers as well worth it. In the past they would see paying 30 euros for a physical copy of the cd well worth it. And in the future they may see paying 10 quid a month to a legit streaming/on-line (like spotify for games) service as well worth it. Outside of this people do put value into other things, the social aspects, the sharing of game creations, the glorified irc chat channels and there is also value in following a favourite indie dev and becoming part of a niche gaming tribe.
So the issue is that people get annoyed because their purchase of the Cd no-longer guarantees the full goods. In the past we did dlc as add-on disks - more disks, had to give at least 6 months dev etc, so all ok in the customers mind. Gamers are reacting to the trend of dripfeeding the game over time. OCD? Gotta Catch Them All? I think the developers are partly to blame for not being clear (or deciding early) how to do their DLC. Fallout3 was pretty clear early on, so that's ok. I think there's alot of love for indie developers who do games and promise so called life-time updates - they can charge a little more, even release crap, but the customer is always happy that their purchase has future potential to improve. This is a clever way of getting the positive buy of some vocal fans who are often vocally negative about their perceived personal value systems.
Apologies for lowering the
Apologies for lowering the tone yesterday, let me try make up for it. Cock, cunt, bastard, may you get dust on your wee and may Tim Langdell give you a good tea-bagging.
Phew, that's more like it.
Phew, that's more like it. Honestly, what were you thinking, coming here with disgusting, reasoned, polite language like that? Horrific. :(
It's 1993. You've just
It's 1993. You've just completed the greatest game you've ever played. End boss euphoria quickly gives way to dejected nostalgia as you realise - as you do with every completed title - that this game will never be *new* to you ever again. You tightly cross your fingers for a sequel. Suddenly, with a callous disregard for verisimilitude, A FUCKING WIZARD appears and says "hey, cunt, you want more levels and shit for that game? Give me four pounds. Dick."
"I have four pounds for you wizard. You can have them. Here they are." you say, thrusting the loose change into pedowizard's warty fist. "Braw", says he - and extends the life of your favourite game of the month by a solid 4 hours, without you even having to leave the house or wait years for a possible second installment. "That is the future of gaming, child. Are you impressed?" asked the wizard.
"No" you say. "It should have been on the disc. And so soon after release? What a rip off."
"Fuck you" grunted pedowizard. "Fuck YOU"
I would have to agree with
I would have to agree with 'Little Wooden Boy.' LittleBIGPlanet's level packs - Metal Gear Solid and the more recent Pirate's of the Caribbean - have added a new element of play that genuinely goes someway to airing out creative possibilities. While it is a game that can be very hit and miss in terms of level creations(not at all helped by trophy support), many level creators continue to come up with some marvelous concepts and the fact that Media Molecule is so willing to encourage the creative aspirations(perhaps recklessly so) of the gaming populace shows great admiration. Even rewarding those who seek out bugs within the game, or those who ignite the community with creative projects, with special costumes. The esteemed "Crown" being the pinnacle of a creators recognition.
I know neither of you are particularly taken aback with LittleBIGPlanet(as a game, rather than a concept) but both of theses packs deprived me of meager ten doubloons and offered me two new creative/playable tools: the paintanator and water - which can still be experienced by non-purchasers - as well as a ten new levels and a slue of other items to play with. They did not destroy the mechanics of LittleBIGPlanet but they did successfully integrate new ways of playing the game.
::goes for a bramblebeasting::
One of my favourite DLCs is
One of my favourite DLCs is the the lost and the damned pound for pound its the most entertaining DLC i have played to date tho i'd also like to give a shout out to the F.E.A.R 2 DLC Reborn it adds 4 new level to the campaign and lets you player the story of the side of a replica its short but oooooo so sweet (Got to love that Orbital Powered Armor)
My favourite DLC would be the
My favourite DLC would be the Metal Gear Solid pack for Little Big Planet. A few more levels with a bit of variety (opening scrolling shooter level, VR training) and even a paintball gun.
Happy New Year! I haven't
Happy New Year! I haven't spoken to any of you yet this year, and the first thing is this comment :D
Natal is suppose to bring an end to 'accessories' as we know it, as it can scan things in and use them as accessories, or you can just have imaginary ones or something..
You know my stance on this, sceptical!. It would be damn cool if they make it good. If only. We'll see!
I'm not a keen DLC man, but your argument/explanations have made me realise a little that perhaps we need them to keep the developer/publisher going in hard times. It's really hard for us consumers who are used to getting a set amount of content and options, to get used to getting less content like Streetfighter costumes. Also, because I'm a stingy old gamer, I don't think the DLC prices are 'well priced'. Definitely not cheap! For a huge chunk of game play for Fallout games, it's a very good deal, but a couple of map packs for a third/half the price of the game? pah!, and silly in game t-shirts and costumes that cost more than a real life t-shirt.. Extra songs in the music games are cool, but I feel reluctant to buy them when they cost quite a bit..
*rant over*
So, when it comes to actual DLC I've bought, I don't think I've bought any other than Trials HD's big pack.
Now this, is good fun, loads of game time, re-playability, and well worth the extra money! about 50% more tracks for 3rd of the money. I think that's a good balance, especially because it's a cheap game to start off with.
I've spent far too long playing that damn game already. So addictive. More so having usagikun above me in the leaderboard..
What about the Dreamcast VMU
What about the Dreamcast VMU or the fishing rod? I think you guys cut this content from the main podcast and I bet you'll be charging us for it at a later date! I AM NOT HAPPY ABOUT THIS!!!!1
As for my favourite bit of DLC, that is actually quite hard to answer! There are quite a few bits of DLC that i've enjoyed, but I can't think of any that have really stood out as my number one top favourite. Track packs by my favourite artists on Rock Band or map packs for Call of Duty, I don't think i've got any DLC that I don't like, I just can't think of anything stand-out. I didn't bother with the GTA4 DLC episodes at the time, I got them on disc instead.
NEWS FLASH! Infinity Ward
NEWS FLASH! Infinity Ward won't be developing Modern Warfare 2! You heard it from Perrins lips here first folks!
I appear to be co-hosting a
I appear to be co-hosting a podcast with a man who can't fucking speak.
Well Adam is correct about us
Well Adam is correct about us cutting content this week. We cut the bit where I fucked up the intro and then totally blew my 60 seconds of fame of entry. Wasn't a good week for Perrin-speak.
You know during the edit I accidently deleted to spoken intro to 60 seconds of fame and had to re-record it on my own. STAGE FAILED more like!
Do you edit on fucking reel
Do you edit on fucking reel to reel? Irrevocably deleting a take takes a bit of effort...
Bramblebeasting:
1) Something awesome
"That was a bramblebeasting curry"
2) Sex in a bush (or other foliage)
"Fancy a bramblebeasting? How no?"